Showing posts with label Alex Toth. Show all posts
Showing posts with label Alex Toth. Show all posts

Tuesday, 4 December 2018

Roberto


I do not remeber the specifics, I believe it had to do with my Jorge Zaffino Google Gallery, but a few years back I got acquainted over the internet with artist Roberto Zaghi.

Born and raised in Ferrara (and sporting a decisively recognizable accent from that region) and now lving in my own native Milan, Roberto begun his apprenticeship as a cartoonist by accident.

Quite literally: he was involved in a motobike crash which left him badly injured. While convalescent, Roberto rekindled his interest in comics, which he had abandoned since childhood in favor of studying electronics and chemistry.

Once he re-started drawing (something he previously only did for his own pleasure) he never stopped again.

He had some fine menthors in Germano Bonazzi and Nicola Mari, both affirmed pro's in Italy's comic scene.

Beside his obvious talent and passion, Roberto must have an incredible work ethic that make him commit to the drawing board many hours a day. To me that shows not only in the volume of his output, but also in his evolution.




If one compares his earlier art, clearly influenced by Nicola Mari, with his latest pages, sketches and commissions, the evolution is remarkable.

Proof that talent without commitment is useless as a bicycle with no handle.




Roberto is also high on my list of favourites because he likes all the right stuff. He has a soft spot for a lot of the old masters who produced solid, realistic work with flare and panache (Leonard Starr, José Luis Garcia-Lopez and most of all Alex Toth, who I started appreciating thanks to Roberto).

For someone who loves Jorge Zaffino, Roberto has a surprisingly polished, clean style (which I admire a lot).

He is also a very generous person, who will always find the time to reply to a mail or a phone call or engaging in an excange on Facebook.

He appears to be very modest as well: his only goal is to illustrate the story in the best way possible, with the reader in mind and very little ego.

To me, he is the quintessential gentleman professional of popular comics.

You can admire his work at the following links:

http://robertozaghi.blogspot.com/

https://www.instagram.com/robertozaghi/

http://robertozaghi.tumblr.com/

Tuesday, 27 May 2014

Sharing is caring



http://www.comicbookscriptarchive.com/archive/the-scripts/

Great resource for various sample scripts by different comic book writers.
Almost all scripts can be downloaded in MS Word format.

Go learn!


http://jessehamm.com/essays/

I was especially impressed by the essays on Toth's linework. Inspiring stuff, really


https://www.kickstarter.com/projects/sequart/she-makes-comics

Im very happy to read this Kickstarter got funded. The whole women in comics (both among creators and readers) topic is still largely unexplored.


Monday, 31 March 2014

Alex Toth links





Alex Toth is not only a giant in Comic Book history, but also one of the most intriguing and hard-to-fathom personalities to ever work in the medium.

He is at par with Jack Kirby and Will Eisner: much like them he accompanied the american "Comic book" format from infancy to adulthood and left a lasting legacy in the field.

Many call Toth "the artist's artist". But his name deserves to known beyond the elitist community of of collectors, reviewers, cartoonists, editors and publishers.


Let"s face it: cartoonists are no movie stars. They do not even approach the level of popularity that, let's say, some big-name novelists sometimes enjoy.

In the past, when newspaper comic strips were flourishing, I guess names like of Alex Raymond, Al Capp, Mort Walker and Charles Schultz would have ringed a bell even to the most casual newspaper reader. (Walt Disney does not count)

But even in today's pop-culture-saturated environment, the average Joe would not recognize cartoonists’ names other than Frank Miller or Milo Manara (not to mention that the popularity is often country-bound).

I too was introcduced to Toth's work only in recent years, but I got immediately hooked: he was exceptionally talented but more importantly, he cared a lot about the medium.

Toth devoted a lot of time studying the craft it and perfecting his style; trying to come up with rules or even "laws" for visual storytelling and such perfectionism made him a very stern individual and hard to be around.
Some trace this ruggedness back to Toth's own teachers, who had been just as demanding.
But I guess it went beyond that. He's views about how comics should be (not only in terms of form, but also in terms of content) were really black-and-white and left no room for dispute.
He abhorred the darker and more mature curve comics took in the late 1980s.
And while that position is perfectly understandable (to a certain extent), I was scratching my head when reading his argumentations (basically comics are for kids and should be about positive values). 



(in a sense it reminds me of Steve Ditko who had also a very manichaeist view of things)

Many of his comments read like the outbursts of a grumpy old man.
But then again, he did not spare criticism on himself either: a lot of his annotated stuff point out weaknesses in his own works.

Some reports about his suicidal thoughts suggest personal demons we do not know of.


I'm very uncertain about how to write about him: I do not want to pass judgement when knowing very little about his life and Art.

YouTube has only a handful videos about him, and no interview whatsoever with the man itself.

(This DVD collection features a nice documentary)




But he remains incredibly fascinating to me, as do his proficiency, productivity and relentlessness.
---
Cartoonists remember Alex Toth in this beautiful Special by Twomorrow Publishing (preview available here)


Toth's points are all valid (again, to a certain extent) and they denote a real passion for the craft, but the tone comes across as overall unbalanced.

A more insightful testimony comes from illustrator Bill Stout:

Wednesday, 21 November 2012

Rude e Toth


http://conceptart.org/forums/showthread.php?p=1024328

http://www.lettersofnote.com/2010/12/fake.html

ugh.
Ho appena scovato questo documento. Un po’ di contesto è d’obbligo.
 Nel 1986 Steve Rude era un cartoonist trentenne conosciuto principalmente per il fumetto indipendente Nexus, creato con Mike Baron. A quanto pare, prima di presentare una sua proposta per una storia di Johnny Quest (un personaggio che Rude ha sempre amato), ha pensato di chiedere lumi ad uno dei suoi idoli: Alex Toth, fumettista e illustratore che tra le altre cosa ha creato graficamente i personaggi di Johnny Quest.
Toth ha un curriiculum nell’animazione altrettanto nutrito quanto nel fumetto, ed è una specie di  gigante dalla reputazione quasi ineguagliata tra i fumettisti. La sua abilità in ogni fase di produzione (layout, inchistrazione, lettering, character design), la sua inventiva ma soprattutto l’incredibile controllo della narrazione sono incredibili.
Toth però è anche un professionista che non ha conosciuto la fama di un Kirby, di uno Stan Lee o di un Frank Miller. Ha lavorato per anni a fumetti di genere (western, rosa, supereroi) senza che il suo nome fosse collegato a nessun personaggio specifico. Forse Zorro e l’eroe a cartoni animati Space Ghost.
Toth ha creato graficamente Torpedo, ma ha lasciato il progetto quasi immediatamente perché ne disapprovava il contenuto (fu sostituito degnamente da Bernet).
Può anche essere che nel 1986 Alex Toth , che non ha nascosto negli ultimi anni della sua vita un certo disprezzo per la piega adulta e drammatica che ha caratterizzato i supereroi da allora, fosse parzialmente risentito del successo ottenuto da prodotti realizzati da artisti che sembravano ignorare i canoni del fumetto tradizionale. Non solo, leggo dalla biografia di Toth, che egli stesso ha subito in gioventù critiche altrettanto definitive da parte di un suo editor.
Faccio questa personale considerazione perché la risposta (molto lunga e persino generosa in un certo senso) di Toth alle matite inviate da Rude è dura e spietata quant’altre mai.
A mitigarne l’apparente virulenza ci sono solo la lunghezza  (Toth avrebbe potuto essere più vago ma altrettanto cattivo) e la frase in cui dice che se non avesse visto del potenziale, non si sarebbe nemmeno degnato di rispondere.
L’onestà di Toth può essere brutale, ma sembra genuina. Non sembra voler infierire su Rude per scoraggiarlo, ma per inculcargli delle nozioni che gli sono care: studia, impara, sii chiaro, racconta una storia e così via.
Posso solo immaginare che io di fronte a un una risposta del genere, specie se arrivasse da qualcuno che ammiro, ne uscirei a pezzi.
Da fuori mi verrebbe da dire che forse Toth avrebbe potuto aggiungere qualche nota si cosa Rude ha fatto bene. Chissà, forse in un caso del genere bisogna anche imparare a prendere dalla critica ciò che ci serve, senza lasciarci abbattere e persino per rafforzare il nostro proposito nel voler uscire dagli schemi (magari cercando ci capire come si possono infrangere le regole facendo funzionare il racconto comunque).
Allo stesso tempo, chiunque ha bisogno di tanto in tanto, di fare un bagno di umiltà e rileggere questa lunga lettera e soprattutto il finale, può aiutarci a tenerci coi piedi per terra.

Federico

Chiara odia i Social Network. Odia i blog. Odia i fiumi di inchiostro (anche se elettronico) versati per dare voce anche a chi non ha nulla da dire.
Non gli piace sostituire le relazioni personali con le relazioni tramite mezzi computerizzati.
Detesta che si possa pensare di "partecipare" a una protesta semplicemente condividendo uno status su Facebook o una foto su Twitter.

La boutade al posto del contenuto.
Io rispetto molto l'opinione di Chiara. Temo perfino che possa avere ragione.
Solo che Chiara è un personaggio inventato da me.

È basata su una persona che conosco più su altre di cui ho solo letto o con le quali mi sono scritto, ma non "esiste".

Eppure per me è molto reale. Forse per questo Ã¨ anche il personaggio più facile da scrivere.

Provo a spiegale perché potrebbe avere torto.

Anzitutto se non fosse stato per internet, i blog, i social network, lei non esisterebbe. Tutto il materiale che ho potuto consultare per creare la storia di cui lei fa parte è stato recuperato (od ordinato) via internet. Tutte le persone contattate sono state raggiunte perché rintracciabili sul www.

E va bé, dice Chiara, ma io non ce l'ho mica con la tecnologia. Ce l'ho con chi pensa che questa renda "amiche" persone che nemmeno si conoscono col nome proprio. Con chi pensa che un blogger sia un giornalista.

Permettimi di risponderti.

Se non avessi condiviso la mia passione per Zaffino sul mio blog, non avrei conosciuto una serie di persone poi via Facebook.

Tra queste persone c'è Federico. Non è (ancora) un mio grande amico. A parte commentare a vicenda i nostri post, non facciamo molto altro. Lo so che questo è proprio il tipo di relazione povera che critichi, ma aspetta, prima di giudicare.

Se non ci fosse stato Facebook, non avrei avuto con lui nemmeno questo superficiale rapporto.

Federico ha gusti eccellenti: gli piacciono tutti i nomi giusti: Alex Toth, Will Eisner, Jordi Bernet, Jorge Zaffino, Corrado Mastrantuono, Milton Caniff.
E ha solo 15 anni (penso di avere a che fare con un possibile ragazzo prodigio).

Così l'ho tirato in mezzo nel nostro progetto. Sì Chiara, nel NOSTRO, perché dentro ci sei anche tu.

Per ora il ragazzo è molto umile. Dice (e io gli credo) che si esercita molto. A giudicare dalle sue prove (poco importa se si tratta di copie) direi che è sulla strada giusta, no?



Tuesday, 11 September 2012

The Ultimate Zaffino Post




Any one of these problems requires real work and skill to resolve satisfactorily. Zaffino at his best could handle them all and make the effort invisible, freeing the reader to get lost in the story. His technique changed over time, growing more impressionistic, but he always seemed particularly interested in creating brooding moods and capturing remarkable subtleties of light and shadow. He'd create dense lattices of cross-hatching out of the most apparently casual lines, slapped down across his forms, lighting his figures in a way I'd never seen in comics before. The technique looked maniacal in flat reproduction. God only knows what the originals must have looked like.

Steve Lieber

His work does not instruct, it questions.
John Paul Leon






It was 1994 or 1995.
I was a teenager and I liked comic books, especially superhero comics.

I purchased a past issue of Star Magazine, a monthly anthology title consisting exclusively of Marvel stories.

My attention was all for Spiderman: Sub-City by Todd McFarlane. The other “big” story published in the same issue was called Seven Block, written by Chuck Dixon, with art by Jorge Zaffino.
It didn’t look like my cup of tea. There were no superheroes in it.(1)

I’m thirty-two now. I still read and enjoy comic books. My tastes have changed a bit, though.

First influences


Jorge Zaffino was born on June the 13th, 1957 in Buenos Aires, where he lived for the remainder of his life.


His father Jose Zaffino was an art instructor at the Pitman Academy.

It was him who enrolled Jorge in private group art classes taught by renowned Argentine art instructor Julio Juaregui and it was again his father who got him under the wing of brothers Enrique and Ricardo Villagran, in whose studio he initially worked as an unpaid assistant, at the early age of 16.

Magazines such as Creepy and Eerie, considered by many cartoonists to be the finest anthologies ever produced, introduced young Jorge to the works of artists like Alex Toth, Gene Colan and Frank Frazzetta.

Among his favourite artists there would be Hal Foster and Milton Caniff and laterin life expressed his admiration for the italian Sergio Toppi (it is also clear he was familiar with the work of Alberto Breccia and Hugo Pratt).

But the true role models for him where Cezanne, Howard Pyle, Rembrandt, Vermeer, Caravaggio and Velazquez.

  
He was almost obsessed by the way light interacts with the objects. He would copy hundreds of Rembrandts in order to figure out how it works.
Gerardo Zaffino.




Apprenticeship


After a year of washing brushes and erasing pencils for the 
Villagran brothers he got his first shot at drawing for the studio, doing pencils and background art and his output quickly earned him the appreciation of his fellow studio artists.

At 19 he was already producing work for Argentina's comic publishers serving as an artist for series like Nippur de Lagash, Tierra de Elfos, and Wolf. Hi style knew a remarkable evolution

 
(note the evolution between the pages left to right)

the chance for a breakthrough In the early 1980s, when Ricardo Villagran travelled to the US and brought along a few art samples by the studio artists to shop around.


In one of these occasions Chuck Dixon envisioned Jorge’s work for the first time.

I only saw a couple of portfolio pieces and a hadful of pages from an Argentie comic story, but their effect on me was immediate.
I wanted to work with this guy.
I had to work with this guy.
Chuck Dixon


Dylan Williams, who wrote an essential piece on Zaffino for The Comic Journal in 2002, tells that “Zaffino visited Dixon in America, using money he had saved from his studio work and from a series of children's book illustrations done for friends.”

This detail might seem incidental, but its inclusion suggests that affording that trip wasn’t easy and conjures up the sympathetic image of a very modest; working-class kind of fellow.

Zaffino en Dixon eventually got to work together on the three-issue series Winterworld, published by Eclipse in 1987. 
It would not go unnoticed.




American Breakthrough


During this period, I was working to turn the Punisher into a major leading character. One of the Punisher projects I had in the works was a graphic novel written by Jo Duffy. The Punisher character and Jo's script seemed like good matches for Jorge's dramatic and moody style. Jorge teamed up with Jo and the result was the very successful Assassins Guild graphic novel. Jorge's work was brilliant. I remember being blown away whenever Jorge mailed in a new batch of pages. Other editors and artists would sometimes visit my office and dig into the flat files to get a look at Jorge's latest work.
 Carl Potts 


After Assassins Guild, Zaffino teamed up again with Dixon on a second Punisher graphic novel, Kingdom Gone, in 1990. 



His career in the US would continue with the Marvel Series Critical Mass, where Zaffino and other artists illustrated the scripts by writer Dan Chichester.

Zaffino developed elements in his style which were already surfacing in Kingdom Gone: he dismissed his detailed cross-hatching in favor of bolder, only deceptively casual-looking patches of black.

"I think Toth always fed his simplicity," said Jorge's son Gerardo in an interview: "Although he covered the pages with lines, the composition was very simple. I remember watching his pencils and saying, 'Hey, when are you going to finish them?”

A taste of this “looser“ style can be found in projects like Hoover (with Carlos Trillo), Hellraiser, the Conan story The Horned God, and Seven Block, (these last two once more with Dixon)








Seven Block (a 45-page one-shot for Epic, the creator-owned imprint of Marvel Comics) especially stands out. Helped by Dixon's incredibly tight and lean script, Zaffino manages to create a sense of dread throughout the piece with a fearless use of blacks.

A style so stark that, when I first saw the artwork on the pages of Star Magazine, I did not like it.
I skipped reading Seven Block entirely and actually did not pick it up it for another year or two.
It wasn’t a super hero story; it utilized a palette of intense colors and was too dark, too realistic. It almost looked like the art was Xeroxed several times: gritty, rough and black.

I liked bright colored comic books where heroes where clearly defined.


Though I wasn’t that keen on the then popular  “Image” style and preferring artists like John Byrne, Neal Adams, John Romita Sr., Kevin Maguire or Mike Zeck, Jorge was another category to me.

At the top of his game



His work displayed a raw power that is unmatched. He was like Joe Kubert in that you can see his 'hand' in the work. What seems like delicate and deliberate line work in reproduction would be revealed, on close inspection of the pages, as brutal and varied ink lines that looked as though they were thrown down casually. But they weren't. Jorge worked hard to achieve that look of spontaneity. Often he would finish an entire sequence only to tear it up and start over again.
 Chuck Dixon

This is the kind of quote that works very well, but that I often take with a grain of salt.
It seems to adhere too much to the stereotypical portrait of the struggling artist. In reality not many of them, when working on deadlines, can afford that kind of integrity and trash an entire sequence.
Still, I believe Dixon is no liar here. Especially if you compare the early stuff Zaffino produced with his later art, the evolution is staggering. Jorge Zaffino clearly worked, and worked hard. The kind of sensibility his son and peers describe is clearly the one of someone CARING very much about his art.
It seems to me (and that is why I feel a particular affinity with him) that he considered every panel, every illustration as a challenge: “How do I render this?”

Artist working with a “realistic” style have to face this kind of issues: how do I get it RIGHT? How to I suggest this texture, this movement, this light? And how do I do it using only black and white?

And on top of that, there is storytelling: body language, facial expressions, clarity in composition and blocking of the scenes. Maybe is because of this that Jorge thought of himself more as an Illustrator, because he was trying to resolve a stylistic enigma first.

Basically do not consider myself a storyteller. I can give you names of guys who are, such as "Lito" Fernandez, Altuna, Frank Szilagyi. They enjoy the genre and are narrators. Because cartooning is not about nice drawings, it's about telling a story. [For me] is rather a matter of creating an atmosphere than tell a story.
Jorge Zaffino

But in spite of what Jorge used to say about his style, I believe he had an uncommon eye for composition (the balance in many of his pages is worth being studied) and an amazing storytelling craft: what happens is very clear on the page.



Bad Timing


As the 1990s proceeded, Zaffino got himself a place within the mainstream American scene, working on the ongoing series Terror Inc. for Marvel. Zaffino began the series at the height of his ability. Though his skills never wavered, his work had changed by the seventh issue.

Dixon attributes that to the monthly deadlines “Jorge wasn't built for”, while his son explains the troubles were of a more personal nature.

He spent time reflecting on his art and his personal life. "Jorge had not been well for many years, as he suffered from a persistent depression which is the reason for his producing so very little work these last years," said fellow Argentine comic artist Quique Alcatena to Comicon.com's Splash.


"This perhaps excessive professionalism brought him into conflict with deadline-minded editors, and Jorge got fewer and fewer jobs. Moreover, he was in a search for utter simplicity and synthesis in his line - he reneged from the more elaborate work he produced in the late '80s as being too cross-hatched, a fact which did not fail to earn his peers' applause, but which did not make him reader-friendly."

To some degree he couldn’t have chosen a worse period to enter the American market. The nineties were dominated by people like Jim Lee, Todd McFarlane, Rob Liefeld. It seems that the American teenagers wanted only splash pages and in-your-face gonzo action.

Even I did not like the art at first!

It is interesting the way I changed my opinion.

It was 1997. I was sixteen. I was attending Art school and by that time my taste in literature and comics was changing.

I used to play a role-playing game with some friends, called Cyberpunk 2020. The stories took place in a dystopian urban future, a cocktail that blended the apocalyptic visions of the approaching century from authors like Philip K. Dick, Williams Gibson, Rod Sterling, and movies like Blade Runner, Mad Max, Escape from N.Y., Soylent Green, The Terminator, as well as mangas and/or animes like Akira, The Ghost in the Shell with some Pulp Fiction and The X-Files thrown in for good measure.

The game master's story arcs and ideas, combined with our style of playing (we were keener on acting than on rolling multi-faceted dices to see who would win a fight) made me think that, if put down on paper, our adventures would be really fun to read.

The gruesome resolution to a very tense scene we played one day had potential for a great comic book moment. and I decided to make a comic book out of our adventures (or at least attempt to).

Because of that, I had to figure out what the art would look like.

I went through my comic books collection l
ooking for references,and that creepy looking Seven Block came to mind. Even though I didn’t never really read that story until then, those panels had somehow grown on me.

I slipped the magazine out of the shelf and digged in to it.

And boy, was I mistaken the first time around!


The art was simply beautiful. Probably it had to do with me being an art student by then. Having to deal daily with drawing from life, I was finally able to see what Jorge Zaffino was doing with his rough, sketchy style.

What stroke me was that compared to a lot of other argentinian or italian artists who drew with a similar "impressionist" technique (i think of 
 (Hugo Pratt and Ivo Milazzo) where the shapes are defined by shadows and light rather than by lines, Zaffino had a "solidity" a sense of mass I usually did not associate with this style.

The only fair equivalents I could find were John Buscema (when he did Conan) and maybe Alberto Breccia, but both were a lot more "baroque", or Tanino Liberatore who (in my opinion) is a lot less skilled in composition and storytelling.

(Do not get me wrong, I love all of the above and I think they all are great artists, but on some lenghts Zaffino seemed to beat them all -still in my opinion)

Jorge had it all: a solid classic background, knowledge of anatomy and a fresh style, not caged by pointless nice artistic gestures.

"Retirement"




UBy the end of the 1990s, Zaffino was focusing more on his painting and essentially left the US mainstream scene, illustrating books published in Argentina.

His last little story for the American market (once again by Chuck Dixon) was an 8-page jewel for the short lived Batman Black and White anthology.

Here Batman and a never-so-beautifully-drawn Commissioner Gordon look new and classic at the same time. He capture them in realistic poses, without taking the magic away from them. A trick only David Mazzucchelli managed to succeed with in Batman: Year One.



Jorge died of a heart attack on July 12 2002.

I was struggling with how to turn my thinking into strictly black and white. How to create depth? How to render the form on an object or figure? Studying Zaffino's work aided me in ways I will always appreciate. He answered many of my questions, and started me on asking new ones.


Tommy Lee Edwards

This is a late tribute to an artist's artist. Someone who may be shamefully forgotten because of his (relatively) small body of work, but who has left nonetheless a long lasting impression on a lot of other artists, many of which he never met.
I discovered a handful of fellow Italians (respected professionals like Gigi Cavenago, Roberto Zaghi among others) who have the same reverence for him.

Because of the stature of Zaffino among “connoisseurs” and the scarcity of originals, it is not that easy to find originals to buy and apparently those who possess one wouldn’t give it away.

I wanted to write longer and touch on every aspect of his art, but there are at least two good reasons not to do so:

1) There are some very good posts about the artists by other bloggers/reporters/artists worth reading that examine different facets of his art.


2) If a picture is worth a thousand words, then this gallery can count for millions. Enjoy the work of the man himself instead of reading my attempt to describe it.

------------------- 

(1): Time did justice: I regard now Sub-City as one of the dumbest things I've ever read. Worse even than MacFarlane's debut as a writer: Torment, where at least he tried to create a style and to a convey sense of, well, torment.