Wednesday, 4 March 2026
Tuesday, 3 March 2026
The principles of comic book drawing - Introduction
Introduction
I'm very fond of animation, the artform of creating the illusion of movement and life from inanimate drawings or objects. I wouldn’t call myself a student of animation history or its craft; I haven’t read enough books or essays, nor have I seen nearly enough films to pretend I’m any sort of historian. I’ve also never taken an animation class. But I do have a passion that keeps pulling me back into the subject as regularly and as deeply as I can manage.Inspired by the 12 principles of animation laid out by Ollie Johnston and Frank Thomas in their seminal The Illusion of Life, I thought it could be fun — and maybe instructive — to attempt something similar for another artform: comics, and more specifically, comic book art.
Comics — or cartooning as a whole — is a broad discipline. In my view, it includes everything, even the parts that relate directly to writing.
Just like Frank and Ollie’s twelve principles deal with the craft of animation and not with filmmaking as a whole, the principles I’m exploring here are meant specifically for comic book artists.
No writing theory, no character design, no grand grammar of comics. The focus is purely on what makes comic art effective, just as Frank and Ollie focused on what makes animation effective without detouring into editing or cinematography.
(A quick interjection: despite having zero personal connection to Frank or Ollie — nor their families or acquaintances — I cannot bring myself to call them “Johnston and Thomas.” There is so much affection for these two gentlemen in the animation community that calling them by their surnames feels pompous and weirdly academic.)
Now, back to the principles.
I think of Frank and Ollie’s list almost like a cheat sheet — something to measure the effectiveness and quality of a piece of character animation against.
Can we find an equivalent set of guiding principles for comic book art?
As I’m writing this, I’m not sure the list I have in mind is definitive. I can’t even rank the items in order of importance, and maybe that isn’t necessary anyway.
- Consistency
- Staging
- Framing
- Exaggeration
- Posing
- Expressions
- Timing / breakdowns
- Appeal
- Word count
- Characterization
- Readability / clarity
- Extra rules (umbilical balloons; crossing pipes; tangents)
But before diving in, I want to share what is possibly the most succinct job description for a comic book artist, something deserving to be written on a 3×5 card and pinned to the wall above your drawing board:
Some clarifications
Almost every cartoonist, writer, editor, or art director working in sequential art will tell you the same thing: STORYTELLING comes first. Comics are NOT about pretty pictures or showing off your virtuosity. They’re about telling the story clearly, effectively and emotionally.
That said, it’s absurd to pretend drawing skills are somehow secondary. The level of proficiency may vary and “lesser” artists can still be incredible storytellers, but drawing still has to come with some degree of facility.
Sunday, 1 September 2024
Friday, 26 May 2023
Uncle Shin (sorry, this post è in Italiano)
Origini
Anfitrione numero 1
I narratori
- presentare la storia come realmente accaduta
- arrivare a una conclusione sorprendente e inattesa
- la presenza di una lezione morale, spesso esemplificata da un crudele contrappasso che attende per i protagonisti meno virtuosi
- la presenza di un narratore o anfitrione (si vedano ad esempio televisive come Ai Confini della Realtà, Thriller o il programma di Vampira).
Creepy, Eerie e l'editore Warren
Ci pensò l'editore Warren con la sua rivista Creepy a raccogliere il testimone di Tales from the Crypt.
Anfitrione numero 2
Anfitrione numero 3
(quante bestie ha zio tibia -ia -ia -o)
Sangue a fiotti
The Horror Picture Show
Anfitrione numero 4 (risparmiamo sul make-up)
Anfitrione numero 5
Anfitrioni numero 6 e 7
Anfitrione numero 8
Friday, 27 August 2021
One Lovely Drawing
I hope David Apatoff will excuse me for borrowing the title from one of his recurring series, but I wanted to share this.
This panel comes from The Name of the Game (this is the italian edition, called Le Regole del Gioco) one of Will Eisner's last graphic novels and, in my opinion, one of his most accomplished.
I used to be a Will Eisner enthusiast, as all lovers of comics should be at one point in their life.
I've always been aware of his place in the history of the medium: I was introduced to his works by anthologies or articles stressing the importance of his work, but more than the praise, what captured me was the appeal of his style in The Spirit: the noirish use of shadows, the weird angles, the use of depth and layers in a single panel...
The fact that he wrote, penciled and inked his own work, the fact that he started producing personal graphic novels at a relatively advanced age, his convinction about the artistic mertis of the form, all this made him a hero in my eyes.
Whenever I would have the chance, I'd introduce Eisner's comics to friends and aquitainces
I remember how my friend Taiyo and I both smiled knowingly when the character of Hogarth shows a Spirit comic to his alien friend in Brad Bird's The Iron Giant.
I even had a very brief email exhange with him once (he gave me very simple and sensible advice, which I should have taken).
With time though, my feelings towards both his work and his persona has become a little more complex.
I started noticing some flaws in his drawings, the writing would strike me as pedantic at times, I missed the more experimental stuff he used to do with The Spirit that he abandoned in his later work.
A bit of the childish admiration I had for him was eroded when I realized the Spirit stories, although fully under his control, were the product of a studio effort that counted other writers, pencilers, inkers, colorists and letterers (although I totally get why and besides, that was the common practice for all cartoonists working for daily newspapers).
I won't discuss here other more controversial aspects about Eisner (I will in a future post), but even after all this caveats, I must say that I still go back to his work every so often (and that I second the choice to name an important award after him).
His job was personal and littered with little gems like this one.
It's a simple drawing, a panel of little importance in the narrative (although it encapsulates a few of the themes of the graphic novel), but everying about it is appealing.
The two men nicely fill the panel, leaving the right amount of 'air' to accomodate the speech balloon.
The difference of physical stature is used effectively to stage the moment.
The style of their wardrobe quickly conveys both the characters' status and time-period
I love how stylized the Sydney's face is (he's the tall one on the left) providing a nice contrast with Conrad's exaggerated facial expression on the right.
All this in a minuscule, spontaneous drawing that probably did not take long to draw and that will be quickly glanced over in the time it takes to read the short dialogue.
Friday, 6 August 2021
Thursday, 10 June 2021
Friday, 28 May 2021
Zibaldone (Part 6)
Tuesday, 25 May 2021
Jeff
Friday, 21 May 2021
José Villarrubia: From a Colorist's Perspective
I know I just wrote only a few days ago that the less time we spend on social media, the better. I still stand by it, but I must also admit when people are using them right.
José Villarubia is one of those people.
My first encounter with this gentleman's work was on the pages of the ABC comic book line, written by Alan Moore (who else?).
He is an exeptionally talented artist, photographer and colorist and particularly in this last capacity he has made an incredible contribution to the field with his facebook posts about colors in comics.
I hope he'll manage to organize these into a lecture or an extensive article someday. For the time being, you can enjoy his insights via his Facebook photo album
In many of these posts he also tackles the issue of recoloring older comic books, which is a fascinating subject to me but also criminally neglected.
Well, ok, it's not a crime to ignore the subject, but how come there is a seizable awareness about the importance of preservation and presentation of film and music (with discussions about formats, supports, mastering techniques, accuracy) but almost none about comics?
¡Que viva José! then, who delivered possibly the first serious contribution to the field of comic book coloring studies.
Make sure you read his notes and all the comments, where the discussion gets juicy.













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