I wonder why I did not share this before.
I've already written extensively about by love for the late Argentinian artist JORGE ZAFFINO, whom I consider a true master of comics.
In the US, Zaffino worked at many reprises with writer Chuck Dixon, a veteran of american comics, with thousands of stories under his belt and mostly known as the writer who created Batman's villain Bane.
To me, the height of their collaboration was reached on the one-shot book Seven Block, first published for Epic, a now defunct Marvel Comics imprint for more mature, creator-owned material.
The book has been reprinted in black and white by IDW, but seems to be unfortunately out-of-print.
Like much of Dixon's output, it is basically a genre-piece, in this case horror (but Dixon is as well-versed in fantasy, action, adventure and more), but elevated by the impeccable execution of both script and art.
A necessary remark: for all the praise I have for the script, it must be said that the art is crucial nonetheless. The same script drawn by a lesser artist would be robbed of its power. Think of a great movie script badly acted or poorly directed.
When I re-read the book a few years back, I was surprised by the clarity in the storytelling; when I discovered that Dixon was reachable via his own website and via facebook, I got in touch and asked him a few questions specifically about this piece of work.
He was kind enough to answer, but until now I did not think of sharing this exchange with the rest of the world.
I think it provides some useful insights for storytellers and for anyone aspiring to a career in comics.
To me, the height of their collaboration was reached on the one-shot book Seven Block, first published for Epic, a now defunct Marvel Comics imprint for more mature, creator-owned material.
The book has been reprinted in black and white by IDW, but seems to be unfortunately out-of-print.
Like much of Dixon's output, it is basically a genre-piece, in this case horror (but Dixon is as well-versed in fantasy, action, adventure and more), but elevated by the impeccable execution of both script and art.
A necessary remark: for all the praise I have for the script, it must be said that the art is crucial nonetheless. The same script drawn by a lesser artist would be robbed of its power. Think of a great movie script badly acted or poorly directed.
When I re-read the book a few years back, I was surprised by the clarity in the storytelling; when I discovered that Dixon was reachable via his own website and via facebook, I got in touch and asked him a few questions specifically about this piece of work.
He was kind enough to answer, but until now I did not think of sharing this exchange with the rest of the world.
I think it provides some useful insights for storytellers and for anyone aspiring to a career in comics.
(note: The following text has been redacted in interview form for readability)
Q: Lately I've been studying Seven Block: would there be the chance to have look to the original script?
A: The original script was many, many hard drives ago. In fact, it may actually have been typewritten.
Q: I love Zaffino's art in it, but I've also noticed how well-paced it is: I've noticed most "sequences" fits neatly in one page and even when they are 2 or 3 pages long, the action is broken down so that every page has a strong dramatic unity. Did you work with that precise structure in mind and worked every scene until they reached the desired length?
A: I usually try to keep the dramatic beats to one page in any of my stories. I think it makes it easier to follow and allows me to avoid "Meanwhile back at the ranch" type captions.
The reader unconsciously picks up on the rhythm and knows that a new scene may start when they turn the page. But each page ended on a suspenseful or dramatic note to draw the reader forward and make turning the page as irresistible as I could make it. And it was Jorge who turned those pages into the masterworks of comic art that they are. He always made me look like a genius. Jorge and I were very simpatico despite the language barrier. In the first draft of Seven Block I had the black doctor tell one of his compatriots to "go f--- himself". My editor felt this language was too strong so I removed the line and didn't provide a replacement. I simply had the doctor walk away without saying anything. That's the script that Jorge worked from. But when I got the finished art I was surprised to se that Jorge had drawn the doctor giving the finger as he walked away. He knew what the scene needed without knowing about the stricken line.
Q: I love also how essential is the information you give to the reader. There is no use of captions, dialogue is straight to the point. With the sole exception of a dialogue between the two doctors at one point (necessary to download some info about the history and purpose of the experiment) there is no trace of expository dialogue. It sounds very casual and real. How you make sure there is enough for the reader to follow the plot?
A: My treatment of dialogue and plotting comes from studying the films of Howard Hawks. Each of his movies, regardless of genre, seems to flow effortlessly from event to event without the sense that there is a creative hand guiding everything. His dialogue rarely speaks of the plot yet informs us about character in a way that keeps the story clear and progressing. It wasn't until I read his biography that I learned that none of these things were accidents. Hawks worked very hard to conceal the fact that he was telling a story and allowed events to proceed as naturally as possible from scene to scene. Most scenes would serve at least two purposes and there was never a wasted moment.
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